3D CGI
I have created high and low poly models for various applications. More recently I have been creating props for the Source engine, which involved creating, UV mapping, exporting and then importing in to the game engine. Below is a selection of my work. I usually work with 3D Max 8 and Maya 8.5.
Coke can
My attempt at photo realism, using 3D Max 6 to make the can and then the Brazil rendering system to produce the final image.
PSP for Source
This model is very low-poly and was created for Half-Life 2.
The PSP also has true collision and is breakable. When shot, the PSP splits in to two pieces and a UMD is ejected. It also has 3 different skins, selectable within Hammer.