3D CGI

I have created high and low poly models for various applications. More recently I have been creating props for the Source engine, which involved creating, UV mapping, exporting and then importing in to the game engine. Below is a selection of my work. I usually work with 3D Max 8 and Maya 8.5.
Coke Can Coke can

My attempt at photo realism, using 3D Max 6 to make the can and then the Brazil rendering system to produce the final image.
PSP

PSP for Source

This model is very low-poly and was created for Half-Life 2.

PSP

The PSP also has true collision and is breakable. When shot, the PSP splits in to two pieces and a UMD is ejected. It also has 3 different skins, selectable within Hammer.

Download

PSP

PSP in game

Due to being so low poly, many many PSPs can be spawned with little performance decrease.

Honda Bodykit Honda Bodykit

Poly modeled Honda shell with bodykit. Made in 3D Max 6, rendered with scanline.
Wipeout Vehicle Wipeout vehicle

Created for Trackmania using 3D Max 6, conforms to all Trackmania standards and is also auto downloaded by others playing the game in multiplayer.